struct tint_symbol { float4 value : SV_Position; }; void round_9edc38() { float res = round(1.0f); } tint_symbol vertex_main() { round_9edc38(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { round_9edc38(); return; } [numthreads(1, 1, 1)] void compute_main() { round_9edc38(); return; }