[[group(1), binding(0)]] var arg_0 : texture_2d_array; fn textureDimensions_0f3c50() { var res : vec2 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_0f3c50(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_0f3c50(); } [[stage(compute)]] fn compute_main() { textureDimensions_0f3c50(); }