bug/tint/453.wgsl:7:26 warning: use of deprecated intrinsic let x_22 : vec4 = textureLoad(Src, vec2(0, 0)); ^^^^^^^^^^^ Texture2D Src : register(t0, space0); RWTexture2D Dst : register(u1, space0); [numthreads(1, 1, 1)] void main() { uint4 srcValue = uint4(0u, 0u, 0u, 0u); const uint4 x_22 = Src.Load(int3(0, 0, 0)); srcValue = x_22; const uint x_24 = srcValue.x; const uint x_25 = (x_24 + 1u); Dst[int2(0, 0)] = srcValue.xxxx; return; }