#include using namespace metal; struct FragmentInput { float2 vUv; }; struct FragmentOutput { float4 color; }; struct tint_symbol_2 { float2 vUv [[user(locn2)]]; }; struct tint_symbol_3 { float4 color [[color(0)]]; }; fragment tint_symbol_3 tint_symbol(depth2d tint_symbol_5 [[texture(5)]], sampler tint_symbol_6 [[sampler(3)]], tint_symbol_2 tint_symbol_1 [[stage_in]]) { FragmentInput const fIn = {.vUv=tint_symbol_1.vUv}; float const sample = tint_symbol_5.sample(tint_symbol_6, fIn.vUv); float3 const color = float3(sample, sample, sample); FragmentOutput fOut = {}; fOut.color = float4(color, 1.0f); tint_symbol_3 const tint_symbol_4 = {.color=fOut.color}; return tint_symbol_4; }