fn abs_5ad50a() { var res : vec3 = abs(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { abs_5ad50a(); return vec4(); } [[stage(fragment)]] fn fragment_main() { abs_5ad50a(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { abs_5ad50a(); }