#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void cos_c3b486() { float2 res = cos(float2()); } vertex tint_symbol vertex_main() { cos_c3b486(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { cos_c3b486(); return; } kernel void compute_main() { cos_c3b486(); return; }