#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void countOneBits_94fd81() { uint2 res = popcount(uint2()); } vertex tint_symbol vertex_main() { countOneBits_94fd81(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { countOneBits_94fd81(); return; } kernel void compute_main() { countOneBits_94fd81(); return; }