#include using namespace metal; struct frexp_result_vec4 { float4 sig; int4 exp; }; frexp_result_vec4 tint_frexp(float4 param_0) { int4 exp; float4 sig = frexp(param_0, exp); return {sig, exp}; } struct tint_symbol { float4 value [[position]]; }; void frexp_d80367() { frexp_result_vec4 res = tint_frexp(float4()); } vertex tint_symbol vertex_main() { frexp_d80367(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { frexp_d80367(); return; } kernel void compute_main() { frexp_d80367(); return; }