#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void max_25eafe() { int3 res = max(int3(), int3()); } vertex tint_symbol vertex_main() { max_25eafe(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { max_25eafe(); return; } kernel void compute_main() { max_25eafe(); return; }