#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void max_e8192f() { int2 res = max(int2(), int2()); } vertex tint_symbol vertex_main() { max_e8192f(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { max_e8192f(); return; } kernel void compute_main() { max_e8192f(); return; }