uint tint_pack2x16snorm(float2 param_0) { int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; return asuint(i.x | i.y << 16); } void pack2x16snorm_6c169b() { uint res = tint_pack2x16snorm(float2(0.0f, 0.0f)); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { pack2x16snorm_6c169b(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { pack2x16snorm_6c169b(); return; } [numthreads(1, 1, 1)] void compute_main() { pack2x16snorm_6c169b(); return; }