#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void reverseBits_e31adf() { uint res = reverse_bits(1u); } vertex tint_symbol vertex_main() { reverseBits_e31adf(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { reverseBits_e31adf(); return; } kernel void compute_main() { reverseBits_e31adf(); return; }