#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_b04721() { uint3 res = select(uint3(), uint3(), bool()); } vertex tint_symbol vertex_main() { select_b04721(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_b04721(); return; } kernel void compute_main() { select_b04721(); return; }