intrinsics/gen/textureLoad/fdebd0.wgsl:29:24 warning: use of deprecated intrinsic var res: vec4 = textureLoad(arg_0, vec2(), 1); ^^^^^^^^^^^ #include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void textureLoad_fdebd0(texture2d_array tint_symbol_2) { uint4 res = tint_symbol_2.read(uint2(int2()), 1); } vertex tint_symbol vertex_main(texture2d_array tint_symbol_3 [[texture(0)]]) { textureLoad_fdebd0(tint_symbol_3); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main(texture2d_array tint_symbol_4 [[texture(0)]]) { textureLoad_fdebd0(tint_symbol_4); return; } kernel void compute_main(texture2d_array tint_symbol_5 [[texture(0)]]) { textureLoad_fdebd0(tint_symbol_5); return; }