#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void transpose_31e37e() { float2x4 res = transpose(float4x2()); } vertex tint_symbol vertex_main() { transpose_31e37e(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { transpose_31e37e(); return; } kernel void compute_main() { transpose_31e37e(); return; }