#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void transpose_4dc9a1() { float3x2 res = transpose(float2x3()); } vertex tint_symbol vertex_main() { transpose_4dc9a1(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { transpose_4dc9a1(); return; } kernel void compute_main() { transpose_4dc9a1(); return; }