float2 tint_unpack2x16float(uint param_0) { uint i = param_0; return f16tof32(uint2(i & 0xffff, i >> 16)); } void unpack2x16float_32a5cf() { float2 res = tint_unpack2x16float(1u); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { unpack2x16float_32a5cf(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack2x16float_32a5cf(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16float_32a5cf(); return; }