float2 tint_unpack2x16snorm(uint param_0) { int j = int(param_0); int2 i = int2(j << 16, j) >> 16; return clamp(float2(i) / 32767.0, -1.0, 1.0); } void unpack2x16snorm_b4aea6() { float2 res = tint_unpack2x16snorm(1u); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { unpack2x16snorm_b4aea6(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack2x16snorm_b4aea6(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16snorm_b4aea6(); return; }