float2 tint_unpack2x16unorm(uint param_0) { uint j = param_0; uint2 i = uint2(j & 0xffff, j >> 16); return float2(i) / 65535.0; } void unpack2x16unorm_7699c0() { float2 res = tint_unpack2x16unorm(1u); } struct tint_symbol { float4 value : SV_Position; }; tint_symbol vertex_main() { unpack2x16unorm_7699c0(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack2x16unorm_7699c0(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16unorm_7699c0(); return; }