#include using namespace metal; struct VertexInputs { uint vertex_index; uint instance_index; }; struct tint_symbol_4 { float4 value [[position]]; }; vertex tint_symbol_4 tint_symbol(uint tint_symbol_2 [[vertex_id]], uint tint_symbol_3 [[instance_id]]) { VertexInputs const inputs = {.vertex_index=tint_symbol_2, .instance_index=tint_symbol_3}; uint const foo = (inputs.vertex_index + inputs.instance_index); tint_symbol_4 const tint_symbol_5 = {.value=float4()}; return tint_symbol_5; }