static float2x4 x_1[2] = (float2x4[2])0; static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 x_2_1; }; struct tint_symbol_1 { float4 x_1_param : TEXCOORD7; float4 x_1_param_1 : TEXCOORD8; float4 x_1_param_2 : TEXCOORD9; float4 x_1_param_3 : TEXCOORD10; }; struct tint_symbol_2 { float4 x_2_1 : SV_Position; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 x_1_param = tint_symbol.x_1_param; const float4 x_1_param_1 = tint_symbol.x_1_param_1; const float4 x_1_param_2 = tint_symbol.x_1_param_2; const float4 x_1_param_3 = tint_symbol.x_1_param_3; x_1[0][0] = x_1_param; x_1[0][1] = x_1_param_1; x_1[1][0] = x_1_param_2; x_1[1][1] = x_1_param_3; main_1(); const main_out tint_symbol_3 = {x_2}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1}; return tint_symbol_4; }