#include using namespace metal; struct tint_array_wrapper { float2x4 arr[2]; }; struct main_out { float4 x_2_1; }; struct tint_symbol_2 { float4 x_1_param [[attribute(7)]]; float4 x_1_param_1 [[attribute(8)]]; float4 x_1_param_2 [[attribute(9)]]; float4 x_1_param_3 [[attribute(10)]]; }; struct tint_symbol_3 { float4 x_2_1 [[position]]; }; void main_1() { return; } vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread tint_array_wrapper tint_symbol_6 = {}; thread float4 tint_symbol_7 = 0.0f; float4 const x_1_param = tint_symbol_1.x_1_param; float4 const x_1_param_1 = tint_symbol_1.x_1_param_1; float4 const x_1_param_2 = tint_symbol_1.x_1_param_2; float4 const x_1_param_3 = tint_symbol_1.x_1_param_3; tint_symbol_6.arr[0][0] = x_1_param; tint_symbol_6.arr[0][1] = x_1_param_1; tint_symbol_6.arr[1][0] = x_1_param_2; tint_symbol_6.arr[1][1] = x_1_param_3; main_1(); main_out const tint_symbol_4 = {.x_2_1=tint_symbol_7}; tint_symbol_3 const tint_symbol_5 = {.x_2_1=tint_symbol_4.x_2_1}; return tint_symbol_5; }