var x_1 : array; var x_2 : vec4; fn main_1() { return; } struct main_out { [[location(4)]] x_1_1 : f32; [[location(5)]] x_1_2 : f32; [[location(6)]] x_1_3 : f32; [[builtin(position)]] x_2_1 : vec4; }; [[stage(vertex)]] fn main() -> main_out { main_1(); return main_out(x_1[0], x_1[1], x_1[2], x_2); }