#include using namespace metal; struct tint_array_wrapper { uint arr[2]; }; struct S { uint field0; float field1; tint_array_wrapper field2; }; void main_1(thread bool* const tint_symbol_1, thread bool* const tint_symbol_2) { while (true) { uint x_2_phi = 0u; uint x_3_phi = 0u; bool const x_101 = *(tint_symbol_1); bool const x_102 = *(tint_symbol_2); x_2_phi = 0u; x_3_phi = 1u; if (x_101) { break; } while (true) { uint const x_2 = x_2_phi; uint const x_3 = x_3_phi; x_2_phi = (x_2 + 1u); x_3_phi = x_3; if (x_102) { break; } } } return; } fragment void tint_symbol() { thread bool tint_symbol_3 = false; thread bool tint_symbol_4 = false; main_1(&(tint_symbol_3), &(tint_symbol_4)); return; }