static float4 x_2 = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { return; } struct main_out { float4 x_2_1; }; struct tint_symbol { float4 x_2_1 : SV_Position; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_2}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_2_1}; return tint_symbol_2; }