#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_5) { tint_array_wrapper_1 arr = {}; int a = 0; int i = 0; tint_array_wrapper_1 const tint_symbol_3 = {.arr={1, 2, 3, 4, 5, 6, 7, 8, 9, 10}}; arr = tint_symbol_3; a = 0; int const x_42 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_44 = arr.arr[x_42]; if ((x_44 == 2)) { int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el; i = x_49; while (true) { int const x_54 = i; int const x_56 = x_7.x_GLF_uniform_int_values.arr[0].el; if ((x_54 < x_56)) { } else { break; } { int const x_59 = i; i = as_type((as_type(x_59) + as_type(1))); } } int const x_61 = a; a = as_type((as_type(x_61) + as_type(1))); } int const x_63 = a; int const x_66 = x_7.x_GLF_uniform_int_values.arr[2].el; if (((-1 % x_63) == x_66)) { int const x_71 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_75 = x_7.x_GLF_uniform_int_values.arr[2].el; arr.arr[int2(x_71, x_71).y] = x_75; } int const x_78 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_80 = arr.arr[x_78]; int const x_82 = x_7.x_GLF_uniform_int_values.arr[2].el; if ((x_80 == x_82)) { int const x_88 = x_7.x_GLF_uniform_int_values.arr[1].el; int const x_91 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_94 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_97 = x_7.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_5) = float4(float(x_88), float(x_91), float(x_94), float(x_97)); } else { int const x_101 = x_7.x_GLF_uniform_int_values.arr[2].el; float const x_102 = float(x_101); *(tint_symbol_5) = float4(x_102, x_102, x_102, x_102); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_7, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }