static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; float data[1] = (float[1])0; x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); i = 0; { for(; (i < 1); i = (i + 1)) { const float x_40 = data[i]; const float x_42 = data[0]; if ((x_40 < x_42)) { if (false) { if ((float(i) >= 1.0f)) { } } switch(0) { case 1: { while (true) { if (true) { } else { break; } } while (true) { } /* fallthrough */ { data[0] = 2.0f; } break; } case 0: { data[0] = 2.0f; break; } default: { break; } } } } } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }