// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NODE_BINDING_GPUADAPTER_H_ #define SRC_DAWN_NODE_BINDING_GPUADAPTER_H_ #include "dawn/native/DawnNative.h" #include "dawn/webgpu_cpp.h" #include "src/dawn/node/interop/Napi.h" #include "src/dawn/node/interop/WebGPU.h" namespace wgpu::binding { class Flags; // GPUAdapter is an implementation of interop::GPUAdapter that wraps a dawn::native::Adapter. class GPUAdapter final : public interop::GPUAdapter { public: GPUAdapter(dawn::native::Adapter a, const Flags& flags); // interop::GPUAdapter interface compliance std::string getName(Napi::Env) override; interop::Interface getFeatures(Napi::Env) override; interop::Interface getLimits(Napi::Env) override; bool getIsFallbackAdapter(Napi::Env) override; interop::Promise> requestDevice( Napi::Env env, interop::GPUDeviceDescriptor descriptor) override; private: dawn::native::Adapter adapter_; const Flags& flags_; }; } // namespace wgpu::binding #endif // SRC_DAWN_NODE_BINDING_GPUADAPTER_H_