// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/d3d12/HeapD3D12.h" namespace dawn_native { namespace d3d12 { Heap::Heap(ComPtr d3d12Pageable, D3D12_HEAP_TYPE d3d12HeapType, uint64_t size) : mD3d12Pageable(std::move(d3d12Pageable)), mD3d12HeapType(d3d12HeapType), mSize(size) { } Heap::~Heap() { // When a heap is destroyed, it no longer resides in resident memory, so we must evict it // from the LRU cache. If this heap is not manually removed from the LRU-cache, the // ResidencyManager will attempt to use it after it has been deallocated. if (IsInResidencyLRUCache()) { RemoveFromList(); } } // This function should only be used when mD3D12Pageable was initialized from a ID3D12Pageable // that was initially created as an ID3D12Heap (i.e. SubAllocation). If the ID3D12Pageable was // initially created as an ID3D12Resource (i.e. DirectAllocation), then use GetD3D12Pageable(). ComPtr Heap::GetD3D12Heap() const { ComPtr heap; HRESULT result = mD3d12Pageable.As(&heap); ASSERT(SUCCEEDED(result)); return heap; } ComPtr Heap::GetD3D12Pageable() const { return mD3d12Pageable; } D3D12_HEAP_TYPE Heap::GetD3D12HeapType() const { return mD3d12HeapType; } Serial Heap::GetLastUsage() const { return mLastUsage; } void Heap::SetLastUsage(Serial serial) { mLastUsage = serial; } uint64_t Heap::GetLastSubmission() const { return mLastSubmission; } void Heap::SetLastSubmission(Serial serial) { mLastSubmission = serial; } uint64_t Heap::GetSize() const { return mSize; } bool Heap::IsInResidencyLRUCache() const { return IsInList(); } void Heap::IncrementResidencyLock() { mResidencyLockRefCount++; } void Heap::DecrementResidencyLock() { mResidencyLockRefCount--; } bool Heap::IsResidencyLocked() const { if (mResidencyLockRefCount == 0) { return false; } return true; } }} // namespace dawn_native::d3d12