fn cos_16dc15() { var res : vec3 = cos(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { cos_16dc15(); return vec4(); } [[stage(fragment)]] fn fragment_main() { cos_16dc15(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { cos_16dc15(); }