bool tint_isNormal(float param_0) { uint exponent = asuint(param_0) & 0x7f80000; uint clamped = clamp(exponent, 0x0080000, 0x7f00000); return clamped == exponent; } void isNormal_c6e880() { bool res = tint_isNormal(1.0f); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { isNormal_c6e880(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { isNormal_c6e880(); return; } [numthreads(1, 1, 1)] void compute_main() { isNormal_c6e880(); return; }