#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } layout(binding = 0, std430) buffer S_ssbo { ivec3 v; uint pad; } U; void f() { U.v = ivec3(1, 2, 3); U.v.x = 1; U.v.y = 2; U.v.z = 3; }