// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/vulkan/BindGroupVk.h" #include "common/BitSetIterator.h" #include "common/ityp_stack_vec.h" #include "dawn_native/vulkan/BindGroupLayoutVk.h" #include "dawn_native/vulkan/BufferVk.h" #include "dawn_native/vulkan/DeviceVk.h" #include "dawn_native/vulkan/FencedDeleter.h" #include "dawn_native/vulkan/SamplerVk.h" #include "dawn_native/vulkan/TextureVk.h" #include "dawn_native/vulkan/VulkanError.h" namespace dawn_native { namespace vulkan { // static ResultOrError> BindGroup::Create(Device* device, const BindGroupDescriptor* descriptor) { return ToBackend(descriptor->layout)->AllocateBindGroup(device, descriptor); } BindGroup::BindGroup(Device* device, const BindGroupDescriptor* descriptor, DescriptorSetAllocation descriptorSetAllocation) : BindGroupBase(this, device, descriptor), mDescriptorSetAllocation(descriptorSetAllocation) { // Now do a write of a single descriptor set with all possible chained data allocated on the // stack. const uint32_t bindingCount = static_cast((GetLayout()->GetBindingCount())); ityp::stack_vec writes( bindingCount); ityp::stack_vec writeBufferInfo(bindingCount); ityp::stack_vec writeImageInfo(bindingCount); bool useBindingIndex = device->IsToggleEnabled(Toggle::UseTintGenerator); uint32_t numWrites = 0; for (const auto& it : GetLayout()->GetBindingMap()) { BindingNumber bindingNumber = it.first; BindingIndex bindingIndex = it.second; const BindingInfo& bindingInfo = GetLayout()->GetBindingInfo(bindingIndex); auto& write = writes[numWrites]; write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.pNext = nullptr; write.dstSet = GetHandle(); write.dstBinding = useBindingIndex ? static_cast(bindingIndex) : static_cast(bindingNumber); write.dstArrayElement = 0; write.descriptorCount = 1; write.descriptorType = VulkanDescriptorType(bindingInfo); switch (bindingInfo.bindingType) { case BindingInfoType::Buffer: { BufferBinding binding = GetBindingAsBufferBinding(bindingIndex); VkBuffer handle = ToBackend(binding.buffer)->GetHandle(); if (handle == VK_NULL_HANDLE) { // The Buffer was destroyed. Skip this descriptor write since it would be // a Vulkan Validation Layers error. This bind group won't be used as it // is an error to submit a command buffer that references destroyed // resources. continue; } writeBufferInfo[numWrites].buffer = handle; writeBufferInfo[numWrites].offset = binding.offset; writeBufferInfo[numWrites].range = binding.size; write.pBufferInfo = &writeBufferInfo[numWrites]; break; } case BindingInfoType::Sampler: { Sampler* sampler = ToBackend(GetBindingAsSampler(bindingIndex)); writeImageInfo[numWrites].sampler = sampler->GetHandle(); write.pImageInfo = &writeImageInfo[numWrites]; break; } case BindingInfoType::Texture: { TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex)); writeImageInfo[numWrites].imageView = view->GetHandle(); // The layout may be GENERAL here because of interactions between the Sampled // and ReadOnlyStorage usages. See the logic in VulkanImageLayout. writeImageInfo[numWrites].imageLayout = VulkanImageLayout( ToBackend(view->GetTexture()), wgpu::TextureUsage::Sampled); write.pImageInfo = &writeImageInfo[numWrites]; break; } case BindingInfoType::StorageTexture: { TextureView* view = ToBackend(GetBindingAsTextureView(bindingIndex)); writeImageInfo[numWrites].imageView = view->GetHandle(); writeImageInfo[numWrites].imageLayout = VK_IMAGE_LAYOUT_GENERAL; write.pImageInfo = &writeImageInfo[numWrites]; break; } } numWrites++; } // TODO(cwallez@chromium.org): Batch these updates device->fn.UpdateDescriptorSets(device->GetVkDevice(), numWrites, writes.data(), 0, nullptr); } BindGroup::~BindGroup() { ToBackend(GetLayout())->DeallocateBindGroup(this, &mDescriptorSetAllocation); } VkDescriptorSet BindGroup::GetHandle() const { return mDescriptorSetAllocation.set; } }} // namespace dawn_native::vulkan