#include using namespace metal; struct Time { /* 0x0000 */ float value; }; struct Uniforms { /* 0x0000 */ float scale; /* 0x0004 */ float offsetX; /* 0x0008 */ float offsetY; /* 0x000c */ float scalar; /* 0x0010 */ float scalarOffset; }; struct VertexOutput { float4 Position; float4 v_color; }; struct tint_symbol_1 { float4 position [[attribute(0)]]; float4 color [[attribute(1)]]; }; struct tint_symbol_2 { float4 v_color [[user(locn0)]]; float4 Position [[position]]; }; struct tint_symbol_4 { float4 v_color [[user(locn0)]]; }; struct tint_symbol_5 { float4 value [[color(0)]]; }; VertexOutput vert_main_inner(float4 position, float4 color, const constant Uniforms* const tint_symbol_6, const constant Time* const tint_symbol_7) { float fade = fmod(((*(tint_symbol_6)).scalarOffset + (((*(tint_symbol_7)).value * (*(tint_symbol_6)).scalar) / 10.0f)), 1.0f); if ((fade < 0.5f)) { fade = (fade * 2.0f); } else { fade = ((1.0f - fade) * 2.0f); } float xpos = (position[0] * (*(tint_symbol_6)).scale); float ypos = (position[1] * (*(tint_symbol_6)).scale); float angle = ((3.141590118f * 2.0f) * fade); float xrot = ((xpos * cos(angle)) - (ypos * sin(angle))); float yrot = ((xpos * sin(angle)) + (ypos * cos(angle))); xpos = (xrot + (*(tint_symbol_6)).offsetX); ypos = (yrot + (*(tint_symbol_6)).offsetY); VertexOutput output = {}; output.v_color = (float4(fade, (1.0f - fade), 0.0f, 1.0f) + color); output.Position = float4(xpos, ypos, 0.0f, 1.0f); return output; } vertex tint_symbol_2 vert_main(const constant Uniforms* tint_symbol_8 [[buffer(0)]], const constant Time* tint_symbol_9 [[buffer(1)]], tint_symbol_1 tint_symbol [[stage_in]]) { VertexOutput const inner_result = vert_main_inner(tint_symbol.position, tint_symbol.color, tint_symbol_8, tint_symbol_9); tint_symbol_2 wrapper_result = {}; wrapper_result.Position = inner_result.Position; wrapper_result.v_color = inner_result.v_color; return wrapper_result; } float4 frag_main_inner(float4 v_color) { return v_color; } fragment tint_symbol_5 frag_main(tint_symbol_4 tint_symbol_3 [[stage_in]]) { float4 const inner_result_1 = frag_main_inner(tint_symbol_3.v_color); tint_symbol_5 wrapper_result_1 = {}; wrapper_result_1.value = inner_result_1; return wrapper_result_1; }