// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/native/d3d12/PlatformFunctions.h" #include #include #include #include #include #include "dawn/common/DynamicLib.h" namespace dawn::native::d3d12 { namespace { // Extract Version from "10.0.{Version}.0" if possible, otherwise return 0. uint32_t GetWindowsSDKVersionFromDirectoryName(const char* directoryName) { constexpr char kPrefix[] = "10.0."; constexpr char kPostfix[] = ".0"; constexpr uint32_t kPrefixLen = sizeof(kPrefix) - 1; constexpr uint32_t kPostfixLen = sizeof(kPostfix) - 1; const uint32_t directoryNameLen = strlen(directoryName); if (directoryNameLen < kPrefixLen + kPostfixLen + 1) { return 0; } // Check if directoryName starts with "10.0.". if (strncmp(directoryName, kPrefix, kPrefixLen) != 0) { return 0; } // Check if directoryName ends with ".0". if (strncmp(directoryName + (directoryNameLen - kPostfixLen), kPostfix, kPostfixLen) != 0) { return 0; } // Extract Version from "10.0.{Version}.0" and convert Version into an integer. return atoi(directoryName + kPrefixLen); } class ScopedFileHandle final { public: explicit ScopedFileHandle(HANDLE handle) : mHandle(handle) { } ~ScopedFileHandle() { if (mHandle != INVALID_HANDLE_VALUE) { ASSERT(FindClose(mHandle)); } } HANDLE GetHandle() const { return mHandle; } private: HANDLE mHandle; }; std::string GetWindowsSDKBasePath() { const char* kDefaultWindowsSDKPath = "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\*"; WIN32_FIND_DATAA fileData; ScopedFileHandle handle(FindFirstFileA(kDefaultWindowsSDKPath, &fileData)); if (handle.GetHandle() == INVALID_HANDLE_VALUE) { return ""; } uint32_t highestWindowsSDKVersion = 0; do { if (!(fileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { continue; } highestWindowsSDKVersion = std::max(highestWindowsSDKVersion, GetWindowsSDKVersionFromDirectoryName(fileData.cFileName)); } while (FindNextFileA(handle.GetHandle(), &fileData)); if (highestWindowsSDKVersion == 0) { return ""; } // Currently we only support using DXC on x64. std::ostringstream ostream; ostream << "C:\\Program Files (x86)\\Windows Kits\\10\\bin\\10.0." << highestWindowsSDKVersion << ".0\\x64\\"; return ostream.str(); } } // anonymous namespace PlatformFunctions::PlatformFunctions() = default; PlatformFunctions::~PlatformFunctions() = default; MaybeError PlatformFunctions::LoadFunctions() { DAWN_TRY(LoadD3D12()); DAWN_TRY(LoadDXGI()); LoadDXCLibraries(); DAWN_TRY(LoadFXCompiler()); DAWN_TRY(LoadD3D11()); LoadPIXRuntime(); return {}; } MaybeError PlatformFunctions::LoadD3D12() { #if DAWN_PLATFORM_WINUWP d3d12CreateDevice = &D3D12CreateDevice; d3d12GetDebugInterface = &D3D12GetDebugInterface; d3d12SerializeRootSignature = &D3D12SerializeRootSignature; d3d12CreateRootSignatureDeserializer = &D3D12CreateRootSignatureDeserializer; d3d12SerializeVersionedRootSignature = &D3D12SerializeVersionedRootSignature; d3d12CreateVersionedRootSignatureDeserializer = &D3D12CreateVersionedRootSignatureDeserializer; #else std::string error; if (!mD3D12Lib.Open("d3d12.dll", &error) || !mD3D12Lib.GetProc(&d3d12CreateDevice, "D3D12CreateDevice", &error) || !mD3D12Lib.GetProc(&d3d12GetDebugInterface, "D3D12GetDebugInterface", &error) || !mD3D12Lib.GetProc(&d3d12SerializeRootSignature, "D3D12SerializeRootSignature", &error) || !mD3D12Lib.GetProc(&d3d12CreateRootSignatureDeserializer, "D3D12CreateRootSignatureDeserializer", &error) || !mD3D12Lib.GetProc(&d3d12SerializeVersionedRootSignature, "D3D12SerializeVersionedRootSignature", &error) || !mD3D12Lib.GetProc(&d3d12CreateVersionedRootSignatureDeserializer, "D3D12CreateVersionedRootSignatureDeserializer", &error)) { return DAWN_INTERNAL_ERROR(error.c_str()); } #endif return {}; } MaybeError PlatformFunctions::LoadD3D11() { #if DAWN_PLATFORM_WINUWP d3d11on12CreateDevice = &D3D11On12CreateDevice; #else std::string error; if (!mD3D11Lib.Open("d3d11.dll", &error) || !mD3D11Lib.GetProc(&d3d11on12CreateDevice, "D3D11On12CreateDevice", &error)) { return DAWN_INTERNAL_ERROR(error.c_str()); } #endif return {}; } MaybeError PlatformFunctions::LoadDXGI() { #if DAWN_PLATFORM_WINUWP # if defined(_DEBUG) // DXGIGetDebugInterface1 is tagged as a development-only capability // which implies that linking to this function will cause // the application to fail Windows store certification // But we need it when debuging using VS Graphics Diagnostics or PIX // So we only link to it in debug build dxgiGetDebugInterface1 = &DXGIGetDebugInterface1; # endif createDxgiFactory2 = &CreateDXGIFactory2; #else std::string error; if (!mDXGILib.Open("dxgi.dll", &error) || !mDXGILib.GetProc(&dxgiGetDebugInterface1, "DXGIGetDebugInterface1", &error) || !mDXGILib.GetProc(&createDxgiFactory2, "CreateDXGIFactory2", &error)) { return DAWN_INTERNAL_ERROR(error.c_str()); } #endif return {}; } void PlatformFunctions::LoadDXCLibraries() { // TODO(dawn:766) // Statically linked with dxcompiler.lib in UWP // currently linked with dxcompiler.lib making CoreApp unable to activate // LoadDXIL and LoadDXCompiler will fail in UWP, but LoadFunctions() can still be // successfully executed. const std::string& windowsSDKBasePath = GetWindowsSDKBasePath(); LoadDXIL(windowsSDKBasePath); LoadDXCompiler(windowsSDKBasePath); } void PlatformFunctions::LoadDXIL(const std::string& baseWindowsSDKPath) { const char* dxilDLLName = "dxil.dll"; const std::array kDxilDLLPaths = { {dxilDLLName, baseWindowsSDKPath + dxilDLLName}}; for (const std::string& dxilDLLPath : kDxilDLLPaths) { if (mDXILLib.Open(dxilDLLPath, nullptr)) { return; } } ASSERT(!mDXILLib.Valid()); } void PlatformFunctions::LoadDXCompiler(const std::string& baseWindowsSDKPath) { // DXIL must be loaded before DXC, otherwise shader signing is unavailable if (!mDXILLib.Valid()) { return; } const char* dxCompilerDLLName = "dxcompiler.dll"; const std::array kDxCompilerDLLPaths = { {dxCompilerDLLName, baseWindowsSDKPath + dxCompilerDLLName}}; DynamicLib dxCompilerLib; for (const std::string& dxCompilerDLLName : kDxCompilerDLLPaths) { if (dxCompilerLib.Open(dxCompilerDLLName, nullptr)) { break; } } if (dxCompilerLib.Valid() && dxCompilerLib.GetProc(&dxcCreateInstance, "DxcCreateInstance", nullptr)) { mDXCompilerLib = std::move(dxCompilerLib); } else { mDXILLib.Close(); } } MaybeError PlatformFunctions::LoadFXCompiler() { #if DAWN_PLATFORM_WINUWP d3dCompile = &D3DCompile; d3dDisassemble = &D3DDisassemble; #else std::string error; if (!mFXCompilerLib.Open("d3dcompiler_47.dll", &error) || !mFXCompilerLib.GetProc(&d3dCompile, "D3DCompile", &error) || !mFXCompilerLib.GetProc(&d3dDisassemble, "D3DDisassemble", &error)) { return DAWN_INTERNAL_ERROR(error.c_str()); } #endif return {}; } bool PlatformFunctions::IsPIXEventRuntimeLoaded() const { return mPIXEventRuntimeLib.Valid(); } bool PlatformFunctions::IsDXCAvailable() const { return mDXILLib.Valid() && mDXCompilerLib.Valid(); } void PlatformFunctions::LoadPIXRuntime() { // TODO(dawn:766): // In UWP PIX should be statically linked WinPixEventRuntime_UAP.lib // So maybe we should put WinPixEventRuntime as a third party package // Currently PIX is not going to be loaded in UWP since the following // mPIXEventRuntimeLib.Open will fail. if (!mPIXEventRuntimeLib.Open("WinPixEventRuntime.dll") || !mPIXEventRuntimeLib.GetProc(&pixBeginEventOnCommandList, "PIXBeginEventOnCommandList") || !mPIXEventRuntimeLib.GetProc(&pixEndEventOnCommandList, "PIXEndEventOnCommandList") || !mPIXEventRuntimeLib.GetProc(&pixSetMarkerOnCommandList, "PIXSetMarkerOnCommandList")) { mPIXEventRuntimeLib.Close(); } } } // namespace dawn::native::d3d12