// Copyright 2022 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn/common/Assert.h" #include "dawn/common/Constants.h" #include "dawn/native/CacheKey.h" #include "dawn/native/d3d12/d3d12_platform.h" namespace dawn::native { template <> void CacheKeySerializer::Serialize( CacheKey* key, const D3D12_COMPUTE_PIPELINE_STATE_DESC& t) { // Don't record pRootSignature as we already record the signature blob in pipline layout. key->Record(t.CS).Record(t.NodeMask).Record(t.Flags); } template <> void CacheKeySerializer::Serialize( CacheKey* key, const D3D12_RENDER_TARGET_BLEND_DESC& t) { key->Record(t.BlendEnable, t.LogicOpEnable, t.SrcBlend, t.DestBlend, t.BlendOp, t.SrcBlendAlpha, t.DestBlendAlpha, t.BlendOpAlpha, t.LogicOp, t.RenderTargetWriteMask); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_BLEND_DESC& t) { key->Record(t.AlphaToCoverageEnable, t.IndependentBlendEnable).Record(t.RenderTarget); } template <> void CacheKeySerializer::Serialize( CacheKey* key, const D3D12_DEPTH_STENCILOP_DESC& t) { key->Record(t.StencilFailOp, t.StencilDepthFailOp, t.StencilPassOp, t.StencilFunc); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_DEPTH_STENCIL_DESC& t) { key->Record(t.DepthEnable, t.DepthWriteMask, t.DepthFunc, t.StencilEnable, t.StencilReadMask, t.StencilWriteMask, t.FrontFace, t.BackFace); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_RASTERIZER_DESC& t) { key->Record(t.FillMode, t.CullMode, t.FrontCounterClockwise, t.DepthBias, t.DepthBiasClamp, t.SlopeScaledDepthBias, t.DepthClipEnable, t.MultisampleEnable, t.AntialiasedLineEnable, t.ForcedSampleCount, t.ConservativeRaster); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_INPUT_ELEMENT_DESC& t) { key->Record(t.SemanticName, t.SemanticIndex, t.Format, t.InputSlot, t.AlignedByteOffset, t.InputSlotClass, t.InstanceDataStepRate); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_INPUT_LAYOUT_DESC& t) { key->RecordIterable(t.pInputElementDescs, t.NumElements); } template <> void CacheKeySerializer::Serialize( CacheKey* key, const D3D12_SO_DECLARATION_ENTRY& t) { key->Record(t.Stream, t.SemanticName, t.SemanticIndex, t.StartComponent, t.ComponentCount, t.OutputSlot); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_STREAM_OUTPUT_DESC& t) { key->RecordIterable(t.pSODeclaration, t.NumEntries) .RecordIterable(t.pBufferStrides, t.NumStrides) .Record(t.RasterizedStream); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const DXGI_SAMPLE_DESC& t) { key->Record(t.Count, t.Quality); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const D3D12_SHADER_BYTECODE& t) { key->RecordIterable(reinterpret_cast(t.pShaderBytecode), t.BytecodeLength); } template <> void CacheKeySerializer::Serialize( CacheKey* key, const D3D12_GRAPHICS_PIPELINE_STATE_DESC& t) { // Don't record pRootSignature as we already record the signature blob in pipline layout. // Don't record CachedPSO as it is in the cached blob. key->Record(t.VS) .Record(t.PS) .Record(t.DS) .Record(t.HS) .Record(t.GS) .Record(t.StreamOutput) .Record(t.BlendState) .Record(t.SampleMask) .Record(t.RasterizerState) .Record(t.DepthStencilState) .Record(t.InputLayout) .Record(t.IBStripCutValue) .Record(t.PrimitiveTopologyType) .RecordIterable(t.RTVFormats, t.NumRenderTargets) .Record(t.DSVFormat) .Record(t.SampleDesc) .Record(t.NodeMask) .Record(t.Flags); } template <> void CacheKeySerializer::Serialize(CacheKey* key, const ID3DBlob& t) { // Workaround: GetBufferPointer and GetbufferSize are not marked as const ID3DBlob* pBlob = const_cast(&t); key->RecordIterable(reinterpret_cast(pBlob->GetBufferPointer()), pBlob->GetBufferSize()); } } // namespace dawn::native