#include using namespace metal; kernel void tint_symbol() { float3 const v = float3(1.0f, 2.0f, 3.0f); float const scalar = float3(1.0f, 2.0f, 3.0f)[1]; float2 const swizzle2 = float3(float3(1.0f, 2.0f, 3.0f)).xz; float3 const swizzle3 = float3(float3(1.0f, 2.0f, 3.0f)).xzy; return; }