fn max_320815() { var res : vec2<u32> = max(vec2<u32>(1u), vec2<u32>(1u)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { max_320815(); return vec4<f32>(); } @fragment fn fragment_main() { max_320815(); } @compute @workgroup_size(1) fn compute_main() { max_320815(); }