fn saturate_6bcddf() { var res : vec3<f32> = saturate(vec3<f32>(2.0f)); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { saturate_6bcddf(); return vec4<f32>(); } @fragment fn fragment_main() { saturate_6bcddf(); } @compute @workgroup_size(1) fn compute_main() { saturate_6bcddf(); }