[numthreads(1, 1, 1)] void unused_entry_point() { return; } groupshared float3x3 v; float3x3 tint_workgroupUniformLoad_v() { GroupMemoryBarrierWithGroupSync(); const float3x3 result = v; GroupMemoryBarrierWithGroupSync(); return result; } float3x3 foo() { return tint_workgroupUniformLoad_v(); }