enable f16; fn log_8f0e32() { var res : vec2 = log(vec2(1.0h)); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : vec2; @vertex fn vertex_main() -> @builtin(position) vec4 { log_8f0e32(); return vec4(); } @fragment fn fragment_main() { log_8f0e32(); } @compute @workgroup_size(1) fn compute_main() { log_8f0e32(); }