#version 310 es ivec2 tint_first_leading_bit(ivec2 v) { uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0))); uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u)))); x = (x >> b16); uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u)))); x = (x >> b8); uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u)))); x = (x >> b4); uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u)))); x = (x >> b2); uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u)))); uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u))); return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { ivec2 inner; } prevent_dce; void firstLeadingBit_a622c2() { ivec2 arg_0 = ivec2(1); ivec2 res = tint_first_leading_bit(arg_0); prevent_dce.inner = res; } vec4 vertex_main() { firstLeadingBit_a622c2(); return vec4(0.0f); } void main() { gl_PointSize = 1.0; vec4 inner_result = vertex_main(); gl_Position = inner_result; gl_Position.y = -(gl_Position.y); gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); return; } #version 310 es precision mediump float; ivec2 tint_first_leading_bit(ivec2 v) { uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0))); uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u)))); x = (x >> b16); uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u)))); x = (x >> b8); uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u)))); x = (x >> b4); uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u)))); x = (x >> b2); uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u)))); uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u))); return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { ivec2 inner; } prevent_dce; void firstLeadingBit_a622c2() { ivec2 arg_0 = ivec2(1); ivec2 res = tint_first_leading_bit(arg_0); prevent_dce.inner = res; } void fragment_main() { firstLeadingBit_a622c2(); } void main() { fragment_main(); return; } #version 310 es ivec2 tint_first_leading_bit(ivec2 v) { uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0))); uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u)))); x = (x >> b16); uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u)))); x = (x >> b8); uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u)))); x = (x >> b4); uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u)))); x = (x >> b2); uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u)))); uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u))); return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } layout(binding = 0, std430) buffer prevent_dce_block_ssbo { ivec2 inner; } prevent_dce; void firstLeadingBit_a622c2() { ivec2 arg_0 = ivec2(1); ivec2 res = tint_first_leading_bit(arg_0); prevent_dce.inner = res; } void compute_main() { firstLeadingBit_a622c2(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { compute_main(); return; }