#version 310 es precision mediump float; layout(binding = 0, std430) buffer prevent_dce_block_ssbo { vec4 inner; } prevent_dce; void fwidthFine_68f4ef() { vec4 arg_0 = vec4(1.0f); vec4 res = fwidth(arg_0); prevent_dce.inner = res; } void fragment_main() { fwidthFine_68f4ef(); } void main() { fragment_main(); return; }