// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/vulkan/ShaderModuleVk.h" #include "dawn_native/SpirvValidation.h" #include "dawn_native/TintUtils.h" #include "dawn_native/vulkan/BindGroupLayoutVk.h" #include "dawn_native/vulkan/DeviceVk.h" #include "dawn_native/vulkan/FencedDeleter.h" #include "dawn_native/vulkan/PipelineLayoutVk.h" #include "dawn_native/vulkan/UtilsVulkan.h" #include "dawn_native/vulkan/VulkanError.h" #include #include namespace dawn_native { namespace vulkan { ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache( Device* device) : mDevice(device) { } ShaderModule::ConcurrentTransformedShaderModuleCache:: ~ConcurrentTransformedShaderModuleCache() { std::lock_guard lock(mMutex); for (const auto& iter : mTransformedShaderModuleCache) { mDevice->GetFencedDeleter()->DeleteWhenUnused(iter.second); } } VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::FindShaderModule( const PipelineLayoutEntryPointPair& key) { std::lock_guard lock(mMutex); auto iter = mTransformedShaderModuleCache.find(key); if (iter != mTransformedShaderModuleCache.end()) { auto cached = iter->second; return cached; } return VK_NULL_HANDLE; } VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGetCachedShaderModule( const PipelineLayoutEntryPointPair& key, VkShaderModule value) { ASSERT(value != VK_NULL_HANDLE); std::lock_guard lock(mMutex); auto iter = mTransformedShaderModuleCache.find(key); if (iter == mTransformedShaderModuleCache.end()) { mTransformedShaderModuleCache.emplace(key, value); return value; } else { mDevice->GetFencedDeleter()->DeleteWhenUnused(value); return iter->second; } } // static ResultOrError> ShaderModule::Create(Device* device, const ShaderModuleDescriptor* descriptor, ShaderModuleParseResult* parseResult) { Ref module = AcquireRef(new ShaderModule(device, descriptor)); DAWN_TRY(module->Initialize(parseResult)); return module; } ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) : ShaderModuleBase(device, descriptor), mTransformedShaderModuleCache(device) { } MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) { if (GetDevice()->IsRobustnessEnabled()) { ScopedTintICEHandler scopedICEHandler(GetDevice()); tint::transform::Robustness robustness; tint::transform::DataMap transformInputs; tint::Program program; DAWN_TRY_ASSIGN(program, RunTransforms(&robustness, parseResult->tintProgram.get(), transformInputs, nullptr, nullptr)); // Rather than use a new ParseResult object, we just reuse the original parseResult parseResult->tintProgram = std::make_unique(std::move(program)); } return InitializeBase(parseResult); } ShaderModule::~ShaderModule() = default; ResultOrError ShaderModule::GetTransformedModuleHandle( const char* entryPointName, PipelineLayout* layout) { ScopedTintICEHandler scopedICEHandler(GetDevice()); auto cacheKey = std::make_pair(layout, entryPointName); VkShaderModule cachedShaderModule = mTransformedShaderModuleCache.FindShaderModule(cacheKey); if (cachedShaderModule != VK_NULL_HANDLE) { return cachedShaderModule; } // Creation of VkShaderModule is deferred to this point when using tint generator std::ostringstream errorStream; errorStream << "Tint SPIR-V writer failure:" << std::endl; // Remap BindingNumber to BindingIndex in WGSL shader using BindingRemapper = tint::transform::BindingRemapper; using BindingPoint = tint::transform::BindingPoint; BindingRemapper::BindingPoints bindingPoints; BindingRemapper::AccessControls accessControls; const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings; for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); const auto& groupBindingInfo = moduleBindingInfo[group]; for (const auto& it : groupBindingInfo) { BindingNumber binding = it.first; BindingIndex bindingIndex = bgl->GetBindingIndex(binding); BindingPoint srcBindingPoint{static_cast(group), static_cast(binding)}; BindingPoint dstBindingPoint{static_cast(group), static_cast(bindingIndex)}; if (srcBindingPoint != dstBindingPoint) { bindingPoints.emplace(srcBindingPoint, dstBindingPoint); } } } tint::transform::Manager transformManager; transformManager.append(std::make_unique()); // Many Vulkan drivers can't handle multi-entrypoint shader modules. transformManager.append(std::make_unique()); tint::transform::DataMap transformInputs; transformInputs.Add(std::move(bindingPoints), std::move(accessControls), /* mayCollide */ false); transformInputs.Add(entryPointName); tint::Program program; DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs, nullptr, nullptr)); tint::writer::spirv::Options options; options.emit_vertex_point_size = true; options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); auto result = tint::writer::spirv::Generate(&program, options); if (!result.success) { errorStream << "Generator: " << result.error << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } std::vector spirv = std::move(result.spirv); DAWN_TRY( ValidateSpirv(GetDevice(), spirv, GetDevice()->IsToggleEnabled(Toggle::DumpShaders))); VkShaderModuleCreateInfo createInfo; createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; createInfo.pNext = nullptr; createInfo.flags = 0; createInfo.codeSize = spirv.size() * sizeof(uint32_t); createInfo.pCode = spirv.data(); Device* device = ToBackend(GetDevice()); VkShaderModule newHandle = VK_NULL_HANDLE; DAWN_TRY(CheckVkSuccess( device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*newHandle), "CreateShaderModule")); if (newHandle != VK_NULL_HANDLE) { newHandle = mTransformedShaderModuleCache.AddOrGetCachedShaderModule(cacheKey, newHandle); } SetDebugName(ToBackend(GetDevice()), VK_OBJECT_TYPE_SHADER_MODULE, reinterpret_cast(newHandle), "Dawn_ShaderModule", GetLabel()); return newHandle; } }} // namespace dawn_native::vulkan