#version 310 es struct frexp_result { float fract; int exp; }; void tint_symbol() { frexp_result res = frexp_result(0.61500001f, 1); int tint_symbol_1 = res.exp; float tint_symbol_2 = res.fract; } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }