var<private> x_GLF_color : vec4<f32>; fn GLF_live6mand_() -> vec3<f32> { return mix(bitcast<vec3<f32>>(vec3<u32>(38730u, 63193u, 63173u)), vec3<f32>(463.0, 4.0, 0.0), vec3<f32>(2.0, 2.0, 2.0)); } fn main_1() { let x_27 : vec3<f32> = GLF_live6mand_(); x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }