#include using namespace metal; int tint_first_trailing_bit(int v) { uint x = uint(v); uint const b16 = select(16u, 0u, bool((x & 65535u))); x = (x >> b16); uint const b8 = select(8u, 0u, bool((x & 255u))); x = (x >> b8); uint const b4 = select(4u, 0u, bool((x & 15u))); x = (x >> b4); uint const b2 = select(2u, 0u, bool((x & 3u))); x = (x >> b2); uint const b1 = select(1u, 0u, bool((x & 1u))); uint const is_zero = select(0u, 4294967295u, (x == 0u)); return int((((((b16 | b8) | b4) | b2) | b1) | is_zero)); } void firstTrailingBit_3a2acc() { int res = tint_first_trailing_bit(1); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { firstTrailingBit_3a2acc(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { firstTrailingBit_3a2acc(); return; } kernel void compute_main() { firstTrailingBit_3a2acc(); return; }