struct strided_arr { @size(16) el : i32; } type Arr = array; struct buf0 { x_GLF_uniform_int_values : Arr; } struct strided_arr_1 { @size(16) el : f32; } type Arr_1 = array; struct buf1 { x_GLF_uniform_float_values : Arr_1; } @group(0) @binding(0) var x_6 : buf0; @group(0) @binding(1) var x_9 : buf1; var x_GLF_color : vec4; fn main_1() { var m : mat3x3; var a : i32; var arr : array, 2u>; var v : vec3; let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_46 : f32 = f32(x_45); m = mat3x3(vec3(x_46, 0.0, 0.0), vec3(0.0, x_46, 0.0), vec3(0.0, 0.0, x_46)); let x_52 : i32 = x_6.x_GLF_uniform_int_values[0].el; a = x_52; let x_53 : i32 = a; let x_54 : i32 = a; let x_56 : f32 = x_9.x_GLF_uniform_float_values[0].el; m[x_53][x_54] = x_56; let x_59 : vec3 = m[1]; let x_61 : vec3 = m[1]; arr = array, 2u>(x_59, x_61); let x_64 : f32 = x_9.x_GLF_uniform_float_values[1].el; v = vec3(x_64, x_64, x_64); let x_66 : i32 = a; let x_68 : vec3 = arr[x_66]; let x_69 : vec3 = v; v = (x_69 + x_68); let x_71 : vec3 = v; let x_73 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_76 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_79 : i32 = x_6.x_GLF_uniform_int_values[1].el; if (all((x_71 == vec3(f32(x_73), f32(x_76), f32(x_79))))) { let x_88 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_91 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_94 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_97 : i32 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_88), f32(x_91), f32(x_94), f32(x_97)); } else { let x_101 : i32 = x_6.x_GLF_uniform_int_values[3].el; let x_102 : f32 = f32(x_101); x_GLF_color = vec4(x_102, x_102, x_102, x_102); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }