struct ExternalTextureParams { uint numPlanes; float3x4 yuvToRgbConversionMatrix; }; Texture2D ext_tex_plane_1 : register(t1, space1); cbuffer cbuffer_ext_tex_params : register(b2, space1) { uint4 ext_tex_params[4]; }; Texture2D arg_0 : register(t0, space1); float4 textureLoadExternal(Texture2D plane0, Texture2D plane1, int2 coord, ExternalTextureParams params) { float3 color = float3(0.0f, 0.0f, 0.0f); if ((params.numPlanes == 1u)) { color = plane0.Load(int3(coord, 0)).rgb; } else { color = mul(params.yuvToRgbConversionMatrix, float4(plane0.Load(int3(coord, 0)).r, plane1.Load(int3(coord, 0)).rg, 1.0f)); } return float4(color, 1.0f); } float3x4 tint_symbol_3(uint4 buffer[4], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; const uint scalar_offset_2 = ((offset + 32u)) / 4; return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4])); } ExternalTextureParams tint_symbol_1(uint4 buffer[4], uint offset) { const uint scalar_offset_3 = ((offset + 0u)) / 4; const ExternalTextureParams tint_symbol_5 = {buffer[scalar_offset_3 / 4][scalar_offset_3 % 4], tint_symbol_3(buffer, (offset + 16u))}; return tint_symbol_5; } void textureLoad_8acf41() { float4 res = textureLoadExternal(arg_0, ext_tex_plane_1, int2(0, 0), tint_symbol_1(ext_tex_params, 0u)); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { textureLoad_8acf41(); return float4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { textureLoad_8acf41(); return; } [numthreads(1, 1, 1)] void compute_main() { textureLoad_8acf41(); return; }