struct FragmentOutputs { int loc0; float frag_depth; uint loc1; float loc2; uint sample_mask; float4 loc3; }; struct tint_symbol { int loc0 : SV_Target0; uint loc1 : SV_Target1; float loc2 : SV_Target2; float4 loc3 : SV_Target3; float frag_depth : SV_Depth; uint sample_mask : SV_Coverage; }; FragmentOutputs main_inner() { const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)}; return tint_symbol_1; } tint_symbol main() { const FragmentOutputs inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.loc0 = inner_result.loc0; wrapper_result.frag_depth = inner_result.frag_depth; wrapper_result.loc1 = inner_result.loc1; wrapper_result.loc2 = inner_result.loc2; wrapper_result.sample_mask = inner_result.sample_mask; wrapper_result.loc3 = inner_result.loc3; return wrapper_result; }